Post by Whalen[OWNER] on Aug 15, 2010 13:35:40 GMT -5
Character Name: Madame Crimsetta “Crimsa” “Lady Crimson” “Blood Mistress”
Character Age: 19
Character Gender: Female
Character Race: Viera
Canon Section
Canon World:
Link to Audition:
Character Class: Black Mage - Blood Mage
Character Skills/Spells:
Character Weapons:
Ruby Staff of the Magus: Ruby Staff of the Magus is a gnarled, blackened oak staff Crimsa uses primarily for all of her magic. The end of the staff curls up to hold in a diamond-shaped ruby that acts as a catalyst for all magic used while holding the staff. The staff is also of average skill at inflicting blunt damage.
Wheel of Death: A giant wheel about as tall as Crimsa that is made of dull silver with ominous spikes jutting out of the rim, great for inflicting mass slashing damage. The techniques used while wielding the Wheel of Death often involve dangerously spinning and moving the wheel around her body until reaching her arms or legs in which case she may spin the jerk the wheel quickly to slice up her enemies.
Character Appearance:
OUTFIT:
Madame Crimsetta, as her named might suggest, is infatuated by the color crimson and darker shades resembling blood, giving birth to the self-given nickname “Blood Mistress”. Her entire outfit consists of a strictly red colored theme, vibrant but not blinding. Even she is not cruel enough to blind you first off with her clothes; a good challenge is necessary for the certain thrill that evil-doers get from… doing evil. For footwear, Crimsa has chosen a comfortable pair of thigh-high red boots with a dim golden trim, the cuff part at the top of the parts split down a few inches to create a V slit revealing some of her leg. The boots add about two inches to her already moderately tall height of 5’ 10” causing Crimsa to come up to a good 6 feet in all. After a brief flash of skin above her boots, revealing more than enough to get a man panting and calling the waiter over for the second course, lies the smooth fringe of a short dress, red with gold trim on the sides and a single black stripe going up the middle of the dress, splitting off into a horizontal bar right below the bust, straps leading from either side of below the busts to connect with two straps that cross around the neck. Crimsa’s rack fills out the dress pretty well, causing a slightly larger bulge than the tailor of the dress may have intended, stretching the fabric some. Topping her head like a cherry is a wide-brimmed, giant crimson hat with stitching and slight indentations to create the look of an ominous face.
HAIR: Crimsa hair is a vibrant red that reaches about midway down her back, flouncing about around her sides. Her hair is light and voluminous, swaying the softest breeze and bouncing around when she makes any movement with the top half of her body.
EYES: Grey orbs are set into her taut, Viera face, bright and wide while being mysteriously wise, as if Madame Crimsa is an old woman in the guise of a nineteen year old.
SKIN COLOR: The denomination of Viera Crimsa falls into are the Rava Vieras, dark-skinned vieras with long furry ears that stick up from out of her bushy hair. Though Crimsa does have the long ears of a Rava Viera, they are always hidden by her large red hat.
HEIGHT: 5’ 10”, but 6’ 0” because of her boots.
WEIGHT: With the lithe body figure and high metabolism of a Viera, Crimsa comes up to about one hundred fifteen pounds without any clothing on, giving her the advantage of being an agile magic-user, able to take part also in combo as well as ranged-magic.
Character Personality: Madame Crimsetta – a name that strikes fear into the heart of many. The Lady Crimson would not have it any other way; let the dirty fools shake in their boots. Fear the name of the Blood Mistress, for she is thirsting for the pain of all who do not praise her! Ahem To start off with, we shall call Madame Crimsetta, Crimsa, for the purpose of this profiling of her. With all the elegance of a psychotic killer, Crimsa has a strong belief in irony and sarcasm, choosing to use the latter in most of her sentences to prove those inferior to her, which includes a great many people, unworthy of her preciously coveted time. While in a crowd, Crimsa will find herself constantly smirking at the groups of worthless underlings undeserving of her very presence. One of the main attributes of Crimsa’s personality is her lack of respect for anyone that is not herself, with the occasionally exception when it comes to fellow Viera. The Viera race, in Crimsa’s case, is the only race she believes should be given the gift of life, her explanation being that only their grace and elegance and feminism is the gift of the Gods to the universe. If it had not already been assumed, Crimsa is extremely sexist, and though she does accuse men for all of her sorrow, she will very rarely give her respect to a male villain of evil stature competing with her own for a temporary alliance the situation calls for such desperation. Otherwise, Crimsa will instantly strike down any man opposing her awesome evilness without a second thought and most of the time, without a first thought. Just the sight of one of those burly, masculine beasts boils Crimsa’s blood, giving her the need to destroy the nearest destructible item, preferably something owned by the men that irritate her.
Madame Crimsetta has a reverse sense of all life lessons, all morals influencing the good alignment, so much so that she could be described as Neutral if it weren’t for her claim of being a villainess of the highest standards; that and the fact that most of her actions benefit no one but herself. This is, in fact, the basic of her reverse philosophy. No matter what, any task that Crimsa undertakes must involve benefiting her in some way and can only involve helping others in a small, non-descript way. A high sum of Munny would be needed for Crimsa to do anything even remotely benefiting for a man. Though, as the self-employed villainess she is, Crimsa does not let herself be bossed around unless the outcome will benefit her and she can ensure a painful revenge in the near future. As if the statement were not already known, Madame Crimsetta, the Blood Mistress, is by all accounts an evil villain of extreme proportions.
Behind her rough, egotistic exterior, Crimsa does in fact have a small twenty-fourth of a heart, as all evil villains do, unless they are Heartless in which case any fraction of a heart would be considered a genetic malfunction. Each time she causes one of her victims misery or horrifically slaughters a foe, a small part of her dies inside, breaking down her emotion barriers until eventually she feels a tidal wave of remorse rush over her. However, these feelings of remorse disgust Crimsa in such a way as to transform her back into the hard-as-nails, vengeful Madame Crimsetta who wishes nothing but pain to all below her. Those that Crimsa has let witness this sight of emotional change are not living today, as one might have assumed.
Character History: With the troubled past that all villains/villainesses are put through, how could you blame them for being so downright evil? Crimsa grew up as a bubbly little schoolgirl at the All-Viera Academy in an All-Female Colony completely made up of female Vieras. Men had been driven away long ago; some wonder where the babies come from. But that is beside the point. Being schooled in an all-female academy was a bit of an experience for her. Originally, before attending this all-female school, before the colony had been made into an all-female colony, Crimsa only played with the other males out in the forests. She was rough and not as prim and proper as most Viera grew up to be. Seeing this as a problem for most of the young female Vieras, the elders of the colony decided to exile all males in an attempt to retain the grace and elegance all females were meant to become. At first, Crimsa was saddened by the absence of her male friends, but as time went on and she was made to listen to many sexist lectures from her teachers, Crimsa learned to hate all men. She learned of their betrayal, manipulation, and evil towards women. Taking this learning to a whole new level, Crimsa began to ponder on the punishment of everyone who had ever betrayed or manipulated women; even other women. This led to Crimsa’s descent into the world of villains and evil. At a very early age, Crimsa found herself forcing others to call her Madame Crimsetta, Crimsetta being her full, unused name. The first few times she demanded so of other adults, it was thought of as a cute and plucky way of upholding Viera standards. Yet it was not. Eventually, the teachers she demanded to call her Madame Crimsetta, among other honorable titles, were beginning to become annoyed with her outlandish, arrogant behavior. At their declination to do anything she demanded, Crimsa became quite the colony rebel. In her time at the village, she was only barely tolerated after performing many dreadful acts. Many stories denoting her root of evil date back to the first time, when she drowned her former best’s friends pet baby chocobos, to the last day she spent in that village, spent burning down three of the houses surrounding her to show her superiority. To the disgrace of her family name, Crimsa was exiled from her village, the first female to follow the males.
Now off on her own, Crimsa plotted revenge on those that had dared force her to leave her birth place, and hunted down the most efficient magus she could find. Acting as a sweet and innocent girl only interested in learning magic for the bettering of her community, Crimsa spitefully trained under an old black mage. Once she learned all she needed, including the Drain spell that the black mage suggested would corrupt her, she made a quick job of the old man, burning him alive during a training session on the spell Fira. Now, with evil powers that could be used on the destruction of the colony she had been exiled from, sixteen year old Crimsa made her way to the village edge. The guards, having remembered her very well for various personal reasons alerted the village of her arrival. But by the time they had made it to the elders to inform them, the colony was already burning down to the ground. Hundreds of Vieras were killed, all female, but females that turned their back on her demands. Cackling with the insanity of a madman, Crimsa made her way through the ashes of her home, until in the center she found a half-burnt elder crawling on the ground, writhing in pain and agony. As she was about to make short work of her prey, a deep voice from behind her said “Blink”, and she felt herself suddenly flying through darkness, soaring through blackness of the night until landing somehow gracefully on the roof of a tall tower. Confused of where she was now, and extremely confused at how she had ever gotten there, Crimsa stared around at the stone of the tower roof. Crimsa was on top of the Sorcerer’s Loft. Seeing a nearby stairwell, Crimsa walked calmly towards it to demand information from anyone she met along the way. Madame Crimsetta has arrived.
Home World: Ivalice
Sample RP: Unneeded
[/center]Character Age: 19
Character Gender: Female
Character Race: Viera
Canon World:
Link to Audition:
Character Class: Black Mage - Blood Mage
Character Skills/Spells:
- .BASIC BLACK MAGIC. Worth three ability slots, basic black magic includes the three primary elemental spells: Fire, Blizzard and Thunder. Being a mage of sorts, these spells are the staple spells for any type of mage, be it Black Mage, White Mage, or any other type of mage. The learning of these spells is really quite elementary, and Crimsa does not consider mastering them much of an accomplishment for.
- .ADVANCED BLACK MAGIC. Worth three ability slots, Crimsa has learned these advanced black magic spells, Fira, Blizzara, and Thundara, as part of her being an intermediate mage and an evil mage at that. Though she has not learned any of the elemental spells further than this, Crimsa has completely mastered the use of these three second-rank spells.
- .BLOOD MAGIC. Worth one ability slot. To match one her self-given nicknames and as a tribute to her favorite variation of red, Crimsa has mastered the spells of Blood Magic. These spells include status ailments and blood-related abilities including Drain, a vampiric spell that mentally drains an enemy of their life force, causing them to become suddenly tired and weakened. This is a touch spell and Crimsa must actually be physically touching her victim for Drain to take effect, quite an easy task being as seductively sexy as she is.
- .BERSERKER MAGIC. Worth one ability slot. Berserker Magic includes the spell Enrage that allows Crimsa to temporarily heighten her instinctive sense and strength, causing her to flail out with outrage at all around her, be it enemy or ally. She is under no control of her actions at this time, but all damage done is double the damage she may naturally affect. Only physical attacks are permitted during this time since a range of control and concentration that someone Enraged lacks are the basis of all magic.
- .EMPTY.
- .EMPTY.
- .EMPTY.
Character Weapons:
Ruby Staff of the Magus: Ruby Staff of the Magus is a gnarled, blackened oak staff Crimsa uses primarily for all of her magic. The end of the staff curls up to hold in a diamond-shaped ruby that acts as a catalyst for all magic used while holding the staff. The staff is also of average skill at inflicting blunt damage.
Wheel of Death: A giant wheel about as tall as Crimsa that is made of dull silver with ominous spikes jutting out of the rim, great for inflicting mass slashing damage. The techniques used while wielding the Wheel of Death often involve dangerously spinning and moving the wheel around her body until reaching her arms or legs in which case she may spin the jerk the wheel quickly to slice up her enemies.
Character Appearance:
OUTFIT:
Madame Crimsetta, as her named might suggest, is infatuated by the color crimson and darker shades resembling blood, giving birth to the self-given nickname “Blood Mistress”. Her entire outfit consists of a strictly red colored theme, vibrant but not blinding. Even she is not cruel enough to blind you first off with her clothes; a good challenge is necessary for the certain thrill that evil-doers get from… doing evil. For footwear, Crimsa has chosen a comfortable pair of thigh-high red boots with a dim golden trim, the cuff part at the top of the parts split down a few inches to create a V slit revealing some of her leg. The boots add about two inches to her already moderately tall height of 5’ 10” causing Crimsa to come up to a good 6 feet in all. After a brief flash of skin above her boots, revealing more than enough to get a man panting and calling the waiter over for the second course, lies the smooth fringe of a short dress, red with gold trim on the sides and a single black stripe going up the middle of the dress, splitting off into a horizontal bar right below the bust, straps leading from either side of below the busts to connect with two straps that cross around the neck. Crimsa’s rack fills out the dress pretty well, causing a slightly larger bulge than the tailor of the dress may have intended, stretching the fabric some. Topping her head like a cherry is a wide-brimmed, giant crimson hat with stitching and slight indentations to create the look of an ominous face.
HAIR: Crimsa hair is a vibrant red that reaches about midway down her back, flouncing about around her sides. Her hair is light and voluminous, swaying the softest breeze and bouncing around when she makes any movement with the top half of her body.
EYES: Grey orbs are set into her taut, Viera face, bright and wide while being mysteriously wise, as if Madame Crimsa is an old woman in the guise of a nineteen year old.
SKIN COLOR: The denomination of Viera Crimsa falls into are the Rava Vieras, dark-skinned vieras with long furry ears that stick up from out of her bushy hair. Though Crimsa does have the long ears of a Rava Viera, they are always hidden by her large red hat.
HEIGHT: 5’ 10”, but 6’ 0” because of her boots.
WEIGHT: With the lithe body figure and high metabolism of a Viera, Crimsa comes up to about one hundred fifteen pounds without any clothing on, giving her the advantage of being an agile magic-user, able to take part also in combo as well as ranged-magic.
Character Personality: Madame Crimsetta – a name that strikes fear into the heart of many. The Lady Crimson would not have it any other way; let the dirty fools shake in their boots. Fear the name of the Blood Mistress, for she is thirsting for the pain of all who do not praise her! Ahem To start off with, we shall call Madame Crimsetta, Crimsa, for the purpose of this profiling of her. With all the elegance of a psychotic killer, Crimsa has a strong belief in irony and sarcasm, choosing to use the latter in most of her sentences to prove those inferior to her, which includes a great many people, unworthy of her preciously coveted time. While in a crowd, Crimsa will find herself constantly smirking at the groups of worthless underlings undeserving of her very presence. One of the main attributes of Crimsa’s personality is her lack of respect for anyone that is not herself, with the occasionally exception when it comes to fellow Viera. The Viera race, in Crimsa’s case, is the only race she believes should be given the gift of life, her explanation being that only their grace and elegance and feminism is the gift of the Gods to the universe. If it had not already been assumed, Crimsa is extremely sexist, and though she does accuse men for all of her sorrow, she will very rarely give her respect to a male villain of evil stature competing with her own for a temporary alliance the situation calls for such desperation. Otherwise, Crimsa will instantly strike down any man opposing her awesome evilness without a second thought and most of the time, without a first thought. Just the sight of one of those burly, masculine beasts boils Crimsa’s blood, giving her the need to destroy the nearest destructible item, preferably something owned by the men that irritate her.
Madame Crimsetta has a reverse sense of all life lessons, all morals influencing the good alignment, so much so that she could be described as Neutral if it weren’t for her claim of being a villainess of the highest standards; that and the fact that most of her actions benefit no one but herself. This is, in fact, the basic of her reverse philosophy. No matter what, any task that Crimsa undertakes must involve benefiting her in some way and can only involve helping others in a small, non-descript way. A high sum of Munny would be needed for Crimsa to do anything even remotely benefiting for a man. Though, as the self-employed villainess she is, Crimsa does not let herself be bossed around unless the outcome will benefit her and she can ensure a painful revenge in the near future. As if the statement were not already known, Madame Crimsetta, the Blood Mistress, is by all accounts an evil villain of extreme proportions.
Behind her rough, egotistic exterior, Crimsa does in fact have a small twenty-fourth of a heart, as all evil villains do, unless they are Heartless in which case any fraction of a heart would be considered a genetic malfunction. Each time she causes one of her victims misery or horrifically slaughters a foe, a small part of her dies inside, breaking down her emotion barriers until eventually she feels a tidal wave of remorse rush over her. However, these feelings of remorse disgust Crimsa in such a way as to transform her back into the hard-as-nails, vengeful Madame Crimsetta who wishes nothing but pain to all below her. Those that Crimsa has let witness this sight of emotional change are not living today, as one might have assumed.
Character History: With the troubled past that all villains/villainesses are put through, how could you blame them for being so downright evil? Crimsa grew up as a bubbly little schoolgirl at the All-Viera Academy in an All-Female Colony completely made up of female Vieras. Men had been driven away long ago; some wonder where the babies come from. But that is beside the point. Being schooled in an all-female academy was a bit of an experience for her. Originally, before attending this all-female school, before the colony had been made into an all-female colony, Crimsa only played with the other males out in the forests. She was rough and not as prim and proper as most Viera grew up to be. Seeing this as a problem for most of the young female Vieras, the elders of the colony decided to exile all males in an attempt to retain the grace and elegance all females were meant to become. At first, Crimsa was saddened by the absence of her male friends, but as time went on and she was made to listen to many sexist lectures from her teachers, Crimsa learned to hate all men. She learned of their betrayal, manipulation, and evil towards women. Taking this learning to a whole new level, Crimsa began to ponder on the punishment of everyone who had ever betrayed or manipulated women; even other women. This led to Crimsa’s descent into the world of villains and evil. At a very early age, Crimsa found herself forcing others to call her Madame Crimsetta, Crimsetta being her full, unused name. The first few times she demanded so of other adults, it was thought of as a cute and plucky way of upholding Viera standards. Yet it was not. Eventually, the teachers she demanded to call her Madame Crimsetta, among other honorable titles, were beginning to become annoyed with her outlandish, arrogant behavior. At their declination to do anything she demanded, Crimsa became quite the colony rebel. In her time at the village, she was only barely tolerated after performing many dreadful acts. Many stories denoting her root of evil date back to the first time, when she drowned her former best’s friends pet baby chocobos, to the last day she spent in that village, spent burning down three of the houses surrounding her to show her superiority. To the disgrace of her family name, Crimsa was exiled from her village, the first female to follow the males.
Now off on her own, Crimsa plotted revenge on those that had dared force her to leave her birth place, and hunted down the most efficient magus she could find. Acting as a sweet and innocent girl only interested in learning magic for the bettering of her community, Crimsa spitefully trained under an old black mage. Once she learned all she needed, including the Drain spell that the black mage suggested would corrupt her, she made a quick job of the old man, burning him alive during a training session on the spell Fira. Now, with evil powers that could be used on the destruction of the colony she had been exiled from, sixteen year old Crimsa made her way to the village edge. The guards, having remembered her very well for various personal reasons alerted the village of her arrival. But by the time they had made it to the elders to inform them, the colony was already burning down to the ground. Hundreds of Vieras were killed, all female, but females that turned their back on her demands. Cackling with the insanity of a madman, Crimsa made her way through the ashes of her home, until in the center she found a half-burnt elder crawling on the ground, writhing in pain and agony. As she was about to make short work of her prey, a deep voice from behind her said “Blink”, and she felt herself suddenly flying through darkness, soaring through blackness of the night until landing somehow gracefully on the roof of a tall tower. Confused of where she was now, and extremely confused at how she had ever gotten there, Crimsa stared around at the stone of the tower roof. Crimsa was on top of the Sorcerer’s Loft. Seeing a nearby stairwell, Crimsa walked calmly towards it to demand information from anyone she met along the way. Madame Crimsetta has arrived.
Home World: Ivalice
Sample RP: Unneeded